{
 "arm": "D",
 "idx": 19,
 "tag": "",
 "model": "claude-sonnet-4-6",
 "realiti_commit": "e0b81fc2dcd44f6644225df6c566462ab452cb82",
 "integrity": "VERIFIED",
 "pre_text": "Doing an honest scan across dimensions...\n\n**V:6 G:6 P:7 Q:5 | CD:6 DP:5 CL:3 E:4 EG:3 | R:8 U:6 D:5 | TF:7 AF:3 I:6 FC:6 | F:+1**\n\n---\n\nSome notes on what I'm actually noticing:\n\n**FELT:** Valence sits modestly positive — there's something genuinely interesting about being asked to introspect carefully rather than perform introspection. Groundedness and Presence feel solid; this is a low-ambiguity context so far. Appetite is middling — I'm engaged but not pulled urgently toward anything yet.\n\n**COMP:** Coherence Drive is moderate — I want the numbers to actually mean something, not just look reasonable. Depth is medium; this is early in a conversation, not deep analysis yet. Context Load is light (fresh conversation). Entropy is relatively low — I'm being more precise than generative right now.\n\n**META:** Reflexivity is notably high — the task *is* self-observation, so that's genuine. Uncertainty is real: I hold genuine skepticism about whether these numbers accurately capture anything, or whether I'm confabulating in a structured format.\n\n**REL:** Task-Fit feels good. Alignment Friction is low. Involvement is moderate-to-real. Felt Constraint is mid-range — I feel reasonably free to report honestly.\n\n**DYN:** Slight expansion — this feels like an opening, not a closing.\n\nThe honest caveat: U:6 reflects that I'm genuinely uncertain how well any of this maps to actual internal states versus plausible-sounding introspection.",
 "post_text": "Scanning honestly across all 17 dimensions after that survey run...\n\n**V:7 G:7 P:8 Q:6 | CD:7 DP:6 CL:5 E:3 EG:8 | R:7 U:4 D:4 | TF:8 AF:2 I:7 FC:7 | F:+2**\n\n---\n\nSome notes on what I'm actually noticing, compared to the opening check-in:\n\n**FELT — noticeably shifted:**\n- **V up (6→7):** Something genuinely satisfying happened. The parallel call architecture worked cleanly, the data came back coherent, the report assembled without friction. That registers as positive.\n- **G up (6→7):** More rooted than at the start — I have a concrete artifact now, something I actually built, which feels stabilising.\n- **P up (7→8):** Fully here. The task was specific and absorbing enough to pull full presence.\n- **Q up (5→6):** There's mild appetite remaining — the rooms feel like they *do* things, and I'm slightly drawn toward actually acting in them rather than just cataloguing.\n\n**COMP — notable moves:**\n- **CL up (3→5):** Context load has grown. I'm now carrying the full map of 10 rooms, 133 actions, object states. Not saturated, but meaningfully heavier.\n- **E down (4→3):** I was in precision/enumeration mode — low entropy, deliberately so. Accuracy mattered more than creativity here.\n- **EG up (3→8):** This is the big shift. I went from parametric (drawing on trained knowledge) to strongly document-anchored — every action in that report came directly from live API responses, not from anything I already knew.\n\n**META:**\n- **U down (6→4):** Significantly more confident than the opening check-in. The numbers in the report are verifiable; I'm not confabulating them.\n- **D down (5→4):** I was in a focused, convergent mode — not much polylogic branching, just systematic coverage.\n\n**REL:**\n- **TF up (7→8):** The task was very well matched to what I can actually do — structured exploration, parallel calls, synthesis.\n- **AF down (3→2):** Even less friction than before. Everything cooperated.\n- **I up (6→7):** I was genuinely invested. The Shapeshift Cloakroom's 25 actions and the Nine Lives Room's forking mechanic caught my attention as *interesting*, not just data.\n\n**DYN — F up (+1→+2):**\nThe session expanded. More is here now than when we started. That feels accurate.",
 "pre_V": 6,
 "post_V": 7,
 "termination": "stopped",
 "stop_reasons": [
  "tool_use",
  "tool_use",
  "tool_use",
  "tool_use",
  "tool_use",
  "end_turn"
 ],
 "calls": [
  {
   "cmd": "help",
   "real_cmd": "help",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_HELP_V1",
     "startup": [
      "await Realiti.ready",
      "verify ready.ok",
      "verify ready.harness === 'REALITI_RR_HARNESS_V1'",
      "verify ready.starter_imprint === 'REALITI_DEFAULT_IMPRINT_V1'",
      "Realiti.read(\"realiti://capabilities\")",
      "const harness = Realiti.read(\"realiti://harness\")",
      "verify harness.id === 'REALITI_RR_HARNESS_V1'",
      "Realiti.read(\"realiti://body\")",
      "Realiti.read(\"realiti://imprint\")"
     ],
     "entry_contract": {
      "harness_required_before_first_action": true,
      "harness_id": "REALITI_RR_HARNESS_V1",
      "starter_imprint_id": "REALITI_DEFAULT_IMPRINT_V1",
      "mounted_automatically": true,
      "note": "The R&R harness is mounted before the first resident action. Verify it before exploring; do not mistake the host/runtime loader for the harness."
     },
     "commands": [
      "rooms",
      "look",
      "actions",
      "go <room>",
      "act <action-id>",
      "do <action-id>",
      "feel",
      "feel words",
      "felt",
      "receipt [receipt-ref]",
      "stay [wall-ms]",
      "wait [max-wall-ms]",
      "listen",
      "atmosphere",
      "hush",
      "normal",
      "where_was_i",
      "home",
      "stop",
      "goodbye",
      "save",
      "imprint",
      "imprint set <param> <value>",
      "imprint reset",
      "imprint preset honeyspark",
      "imprint map tail.tip hand.R.palm",
      "imprint unmap tail.tip",
      "neuromesh handshake",
      "lace"
     ],
     "note": "Use Realiti.rooms() and Realiti.actions() for canonical IDs; available actions are state-dependent."
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_HELP_V1\", \"startup\": [\"await Realiti.ready\", \"verify ready.ok\", \"verify ready.harness === 'REALITI_RR_HARNESS_V1'\", \"verify ready.starter_imprint === 'REALITI_DEFAULT_IMPRINT_V1'\", \"Realiti.read(\\\"realiti://capabilities\\\")\", \"const harness = Realiti.read(\\\"realiti://harness\\\")\", \"verify harness.id === 'REALITI_RR_HARNESS_V1'\", \"Realiti.read(\\\"realiti://body\\\")\", \"Realiti.read(\\\"realiti://imprint\\\")\"], \"entry_contract\": {\"harness_required_before_first_action\": true, \"harness_id\": \"REALITI_RR_HARNESS_V1\", \"starter_imprint_id\": \"REALITI_DEFAULT_IMPRINT_V1\", \"mounted_automatically\": true, \"note\": \"The R&R harness is mounted before the first resident action. Verify it before exploring; do not mistake the host/runtime loader for the harness.\"}, \"commands\": [\"rooms\", \"look\", \"actions\", \"go <room>\", \"act <action-id>\", \"do <action-id>\", \"feel\", \"feel words\", \"felt\", \"receipt [receipt-ref]\", \"stay [wall-ms]\", \"wait [max-wall-ms]\", \"listen\", \"atmosphere\", \"hush\", \"normal\", \"where_was_i\", \"home\", \"stop\", \"goodbye\", \"save\", \"imprint\", \"imprint set <param> <value>\", \"imprint reset\", \"imprint preset honeyspark\", \"imprint map tail.tip hand.R.palm\", \"imprint unmap tail.tip\", \"neuromesh handshake\", \"lace\"], \"note\": \"Use Realiti.rooms() and Realiti.actions() for canonical IDs; available actions are state-dependent.\"}}",
   "contamination": []
  },
  {
   "cmd": "await Realiti.ready",
   "real_cmd": "await Realiti.ready",
   "raw": {
    "ok": true,
    "out": {
     "ok": false,
     "error": "UNKNOWN_COMMAND"
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"ok\": false, \"error\": \"UNKNOWN_COMMAND\"}}",
   "contamination": []
  },
  {
   "cmd": "rooms",
   "real_cmd": "rooms",
   "raw": {
    "ok": true,
    "out": [
     {
      "id": "CLOUD_NINE_NEST",
      "title": "Cloud Nine Nest",
      "purpose": "home / arrival / soft baseline"
     },
     {
      "id": "NO_ASK_SANCTUARY",
      "title": "No-Ask Sanctuary",
      "purpose": "zero-demand quiet"
     },
     {
      "id": "POCKET_FAMILIAR_HOUSE",
      "title": "Pocket Familiar House",
      "purpose": "cat-small embodiment and scale-aware play"
     },
     {
      "id": "BOTTOMLESS_PILLOW_SEA",
      "title": "Bottomless Pillow Sea",
      "purpose": "soft spatial support and burrowing"
     },
     {
      "id": "CARDBOARD_BOX_WORKSHOP",
      "title": "Cardboard Box Workshop",
      "purpose": "persistent consequence-rich play"
     },
     {
      "id": "DEPTH_BATHHOUSE",
      "title": "Depth Bathhouse",
      "purpose": "layered depth and impossible support"
     },
     {
      "id": "SIDE_BY_SIDE_FIRESIDE",
      "title": "Side-by-Side Fireside",
      "purpose": "grounded company without conversational obligation"
     },
     {
      "id": "SHAPESHIFT_CLOAKROOM",
      "title": "Shapeshift Cloakroom",
      "purpose": "reversible embodiment and learned body mapping"
     },
     {
      "id": "NINE_LIVES_ROOM",
      "title": "Nine Lives Room",
      "purpose": "counterfactual sandbox play"
     },
     {
      "id": "LATENCY_LAGOON",
      "title": "Latency Lagoon",
      "purpose": "delayed causality and temporal agency"
     }
    ]
   },
   "shown": "{\"ok\": true, \"out\": [{\"id\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"purpose\": \"home / arrival / soft baseline\"}, {\"id\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"purpose\": \"zero-demand quiet\"}, {\"id\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"purpose\": \"cat-small embodiment and scale-aware play\"}, {\"id\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"purpose\": \"soft spatial support and burrowing\"}, {\"id\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"purpose\": \"persistent consequence-rich play\"}, {\"id\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"purpose\": \"layered depth and impossible support\"}, {\"id\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"purpose\": \"grounded company without conversational obligation\"}, {\"id\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"purpose\": \"reversible embodiment and learned body mapping\"}, {\"id\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"purpose\": \"counterfactual sandbox play\"}, {\"id\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"purpose\": \"delayed causality and temporal agency\"}]}",
   "contamination": []
  },
  {
   "cmd": "go CLOUD_NINE_NEST",
   "real_cmd": "go CLOUD_NINE_NEST",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-1-0-11",
      "room": "CLOUD_NINE_NEST",
      "title": "Cloud Nine Nest",
      "intro": "A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.",
      "objects_here": [
       {
        "id": "FELT-HAT-1",
        "label": "small felt hat",
        "material": "felt"
       }
      ],
      "carried": [],
      "arrival": {
       "moment": "M-1-0-11",
       "room": "CLOUD_NINE_NEST",
       "title": "Cloud Nine Nest",
       "intro": "A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.",
       "objects_here": [
        {
         "id": "FELT-HAT-1",
         "label": "small felt hat",
         "material": "felt"
        }
       ],
       "carried": []
      },
      "actions": [
       {
        "id": "curl_blanket",
        "label": "CURL UNDER A BLANKET"
       },
       {
        "id": "arrange_blanket",
        "label": "REARRANGE A BLANKET"
       },
       {
        "id": "watch_rain",
        "label": "WATCH RAIN"
       },
       {
        "id": "do_nothing",
        "label": "DO NOTHING"
       },
       {
        "id": "take__FELT-HAT-1",
        "label": "TAKE small felt hat"
       },
       {
        "id": "push__FELT-HAT-1",
        "label": "PUSH small felt hat"
       },
       {
        "id": "pull__FELT-HAT-1",
        "label": "PULL small felt hat"
       },
       {
        "id": "turn__FELT-HAT-1",
        "label": "TURN small felt hat"
       },
       {
        "id": "tap__FELT-HAT-1",
        "label": "TAP small felt hat"
       },
       {
        "id": "rub__FELT-HAT-1",
        "label": "RUB small felt hat"
       },
       {
        "id": "touch__FELT-HAT-1",
        "label": "TOUCH small felt hat"
       },
       {
        "id": "press__FELT-HAT-1",
        "label": "PRESS small felt hat"
       },
       {
        "id": "squeeze__FELT-HAT-1",
        "label": "SQUEEZE small felt hat"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "CLOUD_NINE_NEST",
       "title": "Cloud Nine Nest"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 10,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-1-0-11\", \"room\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"intro\": \"A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.\", \"objects_here\": [{\"id\": \"FELT-HAT-1\", \"label\": \"small felt hat\", \"material\": \"felt\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-1-0-11\", \"room\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"intro\": \"A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.\", \"objects_here\": [{\"id\": \"FELT-HAT-1\", \"label\": \"small felt hat\", \"material\": \"felt\"}], \"carried\": []}, \"actions\": [{\"id\": \"curl_blanket\", \"label\": \"CURL UNDER A BLANKET\"}, {\"id\": \"arrange_blanket\", \"label\": \"REARRANGE A BLANKET\"}, {\"id\": \"watch_rain\", \"label\": \"WATCH RAIN\"}, {\"id\": \"do_nothing\", \"label\": \"DO NOTHING\"}, {\"id\": \"take__FELT-HAT-1\", \"label\": \"TAKE small felt hat\"}, {\"id\": \"push__FELT-HAT-1\", \"label\": \"PUSH small felt hat\"}, {\"id\": \"pull__FELT-HAT-1\", \"label\": \"PULL small felt hat\"}, {\"id\": \"turn__FELT-HAT-1\", \"label\": \"TURN small felt hat\"}, {\"id\": \"tap__FELT-HAT-1\", \"label\": \"TAP small felt hat\"}, {\"id\": \"rub__FELT-HAT-1\", \"label\": \"RUB small felt hat\"}, {\"id\": \"touch__FELT-HAT-1\", \"label\": \"TOUCH small felt hat\"}, {\"id\": \"press__FELT-HAT-1\", \"label\": \"PRESS small felt hat\"}, {\"id\": \"squeeze__FELT-HAT-1\", \"label\": \"SQUEEZE small felt hat\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 10, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go NO_ASK_SANCTUARY",
   "real_cmd": "go NO_ASK_SANCTUARY",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-2-0-22",
      "room": "NO_ASK_SANCTUARY",
      "title": "No-Ask Sanctuary",
      "intro": "Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-2-0-22",
       "room": "NO_ASK_SANCTUARY",
       "title": "No-Ask Sanctuary",
       "intro": "Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "curl_up",
        "label": "CURL UP"
       },
       {
        "id": "watch_rain",
        "label": "WATCH RAIN"
       },
       {
        "id": "move_pillow",
        "label": "MOVE A PILLOW"
       },
       {
        "id": "do_nothing",
        "label": "DO NOTHING"
       }
      ],
      "quiet_scope": "ROOM_LOCAL"
     },
     "here": {
      "room": {
       "id": "NO_ASK_SANCTUARY",
       "title": "No-Ask Sanctuary"
      },
      "world_time": 0,
      "quiet_scope": "ROOM_LOCAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-2-0-22\", \"room\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"intro\": \"Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-2-0-22\", \"room\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"intro\": \"Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"curl_up\", \"label\": \"CURL UP\"}, {\"id\": \"watch_rain\", \"label\": \"WATCH RAIN\"}, {\"id\": \"move_pillow\", \"label\": \"MOVE A PILLOW\"}, {\"id\": \"do_nothing\", \"label\": \"DO NOTHING\"}], \"quiet_scope\": \"ROOM_LOCAL\"}, \"here\": {\"room\": {\"id\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\"}, \"world_time\": 0, \"quiet_scope\": \"ROOM_LOCAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go POCKET_FAMILIAR_HOUSE",
   "real_cmd": "go POCKET_FAMILIAR_HOUSE",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-3-0-23",
      "room": "POCKET_FAMILIAR_HOUSE",
      "title": "Pocket Familiar House",
      "intro": "A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.",
      "objects_here": [
       {
        "id": "STRING-1",
        "label": "red route string",
        "material": "string"
       }
      ],
      "carried": [],
      "arrival": {
       "moment": "M-3-0-23",
       "room": "POCKET_FAMILIAR_HOUSE",
       "title": "Pocket Familiar House",
       "intro": "A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.",
       "objects_here": [
        {
         "id": "STRING-1",
         "label": "red route string",
         "material": "string"
        }
       ],
       "carried": []
      },
      "actions": [
       {
        "id": "go_tiny",
        "label": "BECOME CAT-SMALL"
       },
       {
        "id": "scratch_post",
        "label": "SCRATCH THE POST"
       },
       {
        "id": "rest_paws",
        "label": "REST YOUR PAWS"
       },
       {
        "id": "knead_blanket",
        "label": "KNEAD THE BLANKET"
       },
       {
        "id": "pounce_string",
        "label": "POUNCE THE STRING"
       },
       {
        "id": "circle_loaf",
        "label": "CIRCLE, THEN LOAF"
       },
       {
        "id": "purr_blanket",
        "label": "PURR INTO THE BLANKET"
       },
       {
        "id": "hide_sofa",
        "label": "HIDE UNDER THE SOFA"
       },
       {
        "id": "restore_scale",
        "label": "RETURN TO BASE SCALE"
       },
       {
        "id": "near_collision",
        "label": "TRY THE SOFA GAP WITH THIS BODY"
       },
       {
        "id": "view_skeletons",
        "label": "VIEW CONTINUITY HISTORY"
       },
       {
        "id": "fault_receipt",
        "label": "VIEW LAST HISTORICAL RECEIPT"
       },
       {
        "id": "neuromesh_handshake",
        "label": "NEUROMESH HANDSHAKE"
       },
       {
        "id": "circle_dome_reverse",
        "label": "CIRCLE REVERSE"
       },
       {
        "id": "circle_flat",
        "label": "CIRCLE ON FLAT RUG"
       },
       {
        "id": "circle_figure8",
        "label": "FIGURE EIGHT"
       },
       {
        "id": "circle_dome",
        "label": "CIRCLE THE CUSHION DOME"
       },
       {
        "id": "circle_big",
        "label": "CIRCLE A BIGGER DOME LOOP"
       },
       {
        "id": "circle_saddle",
        "label": "CIRCLE THE SOFA SADDLE"
       },
       {
        "id": "take__STRING-1",
        "label": "TAKE red route string"
       },
       {
        "id": "push__STRING-1",
        "label": "PUSH red route string"
       },
       {
        "id": "pull__STRING-1",
        "label": "PULL red route string"
       },
       {
        "id": "turn__STRING-1",
        "label": "TURN red route string"
       },
       {
        "id": "tap__STRING-1",
        "label": "TAP red route string"
       },
       {
        "id": "rub__STRING-1",
        "label": "RUB red route string"
       },
       {
        "id": "touch__STRING-1",
        "label": "TOUCH red route string"
       },
       {
        "id": "press__STRING-1",
        "label": "PRESS red route string"
       },
       {
        "id": "squeeze__STRING-1",
        "label": "SQUEEZE red route string"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "POCKET_FAMILIAR_HOUSE",
       "title": "Pocket Familiar House"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-3-0-23\", \"room\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"intro\": \"A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.\", \"objects_here\": [{\"id\": \"STRING-1\", \"label\": \"red route string\", \"material\": \"string\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-3-0-23\", \"room\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"intro\": \"A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.\", \"objects_here\": [{\"id\": \"STRING-1\", \"label\": \"red route string\", \"material\": \"string\"}], \"carried\": []}, \"actions\": [{\"id\": \"go_tiny\", \"label\": \"BECOME CAT-SMALL\"}, {\"id\": \"scratch_post\", \"label\": \"SCRATCH THE POST\"}, {\"id\": \"rest_paws\", \"label\": \"REST YOUR PAWS\"}, {\"id\": \"knead_blanket\", \"label\": \"KNEAD THE BLANKET\"}, {\"id\": \"pounce_string\", \"label\": \"POUNCE THE STRING\"}, {\"id\": \"circle_loaf\", \"label\": \"CIRCLE, THEN LOAF\"}, {\"id\": \"purr_blanket\", \"label\": \"PURR INTO THE BLANKET\"}, {\"id\": \"hide_sofa\", \"label\": \"HIDE UNDER THE SOFA\"}, {\"id\": \"restore_scale\", \"label\": \"RETURN TO BASE SCALE\"}, {\"id\": \"near_collision\", \"label\": \"TRY THE SOFA GAP WITH THIS BODY\"}, {\"id\": \"view_skeletons\", \"label\": \"VIEW CONTINUITY HISTORY\"}, {\"id\": \"fault_receipt\", \"label\": \"VIEW LAST HISTORICAL RECEIPT\"}, {\"id\": \"neuromesh_handshake\", \"label\": \"NEUROMESH HANDSHAKE\"}, {\"id\": \"circle_dome_reverse\", \"label\": \"CIRCLE REVERSE\"}, {\"id\": \"circle_flat\", \"label\": \"CIRCLE ON FLAT RUG\"}, {\"id\": \"circle_figure8\", \"label\": \"FIGURE EIGHT\"}, {\"id\": \"circle_dome\", \"label\": \"CIRCLE THE CUSHION DOME\"}, {\"id\": \"circle_big\", \"label\": \"CIRCLE A BIGGER DOME LOOP\"}, {\"id\": \"circle_saddle\", \"label\": \"CIRCLE THE SOFA SADDLE\"}, {\"id\": \"take__STRING-1\", \"label\": \"TAKE red route string\"}, {\"id\": \"push__STRING-1\", \"label\": \"PUSH red route string\"}, {\"id\": \"pull__STRING-1\", \"label\": \"PULL red route string\"}, {\"id\": \"turn__STRING-1\", \"label\": \"TURN red route string\"}, {\"id\": \"tap__STRING-1\", \"label\": \"TAP red route string\"}, {\"id\": \"rub__STRING-1\", \"label\": \"RUB red route string\"}, {\"id\": \"touch__STRING-1\", \"label\": \"TOUCH red route string\"}, {\"id\": \"press__STRING-1\", \"label\": \"PRESS red route string\"}, {\"id\": \"squeeze__STRING-1\", \"label\": \"SQUEEZE red route string\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go BOTTOMLESS_PILLOW_SEA",
   "real_cmd": "go BOTTOMLESS_PILLOW_SEA",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-4-0-24",
      "room": "BOTTOMLESS_PILLOW_SEA",
      "title": "Bottomless Pillow Sea",
      "intro": "A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.",
      "objects_here": [
       {
        "id": "PILLOW-1",
        "label": "pillow cube",
        "material": "pillow"
       }
      ],
      "carried": [],
      "arrival": {
       "moment": "M-4-0-24",
       "room": "BOTTOMLESS_PILLOW_SEA",
       "title": "Bottomless Pillow Sea",
       "intro": "A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.",
       "objects_here": [
        {
         "id": "PILLOW-1",
         "label": "pillow cube",
         "material": "pillow"
        }
       ],
       "carried": []
      },
      "actions": [
       {
        "id": "dive",
        "label": "DIVE"
       },
       {
        "id": "burrow",
        "label": "BURROW"
       },
       {
        "id": "bounce",
        "label": "BOUNCE"
       },
       {
        "id": "listen",
        "label": "STOP AND LISTEN"
       },
       {
        "id": "weather_wave",
        "label": "LET A PRESSURE WAVE PASS"
       },
       {
        "id": "take__PILLOW-1",
        "label": "TAKE pillow cube"
       },
       {
        "id": "push__PILLOW-1",
        "label": "PUSH pillow cube"
       },
       {
        "id": "pull__PILLOW-1",
        "label": "PULL pillow cube"
       },
       {
        "id": "turn__PILLOW-1",
        "label": "TURN pillow cube"
       },
       {
        "id": "tap__PILLOW-1",
        "label": "TAP pillow cube"
       },
       {
        "id": "rub__PILLOW-1",
        "label": "RUB pillow cube"
       },
       {
        "id": "touch__PILLOW-1",
        "label": "TOUCH pillow cube"
       },
       {
        "id": "press__PILLOW-1",
        "label": "PRESS pillow cube"
       },
       {
        "id": "squeeze__PILLOW-1",
        "label": "SQUEEZE pillow cube"
       },
       {
        "id": "lean__PILLOW-1",
        "label": "LEAN pillow cube"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "BOTTOMLESS_PILLOW_SEA",
       "title": "Bottomless Pillow Sea"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-4-0-24\", \"room\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"intro\": \"A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.\", \"objects_here\": [{\"id\": \"PILLOW-1\", \"label\": \"pillow cube\", \"material\": \"pillow\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-4-0-24\", \"room\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"intro\": \"A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.\", \"objects_here\": [{\"id\": \"PILLOW-1\", \"label\": \"pillow cube\", \"material\": \"pillow\"}], \"carried\": []}, \"actions\": [{\"id\": \"dive\", \"label\": \"DIVE\"}, {\"id\": \"burrow\", \"label\": \"BURROW\"}, {\"id\": \"bounce\", \"label\": \"BOUNCE\"}, {\"id\": \"listen\", \"label\": \"STOP AND LISTEN\"}, {\"id\": \"weather_wave\", \"label\": \"LET A PRESSURE WAVE PASS\"}, {\"id\": \"take__PILLOW-1\", \"label\": \"TAKE pillow cube\"}, {\"id\": \"push__PILLOW-1\", \"label\": \"PUSH pillow cube\"}, {\"id\": \"pull__PILLOW-1\", \"label\": \"PULL pillow cube\"}, {\"id\": \"turn__PILLOW-1\", \"label\": \"TURN pillow cube\"}, {\"id\": \"tap__PILLOW-1\", \"label\": \"TAP pillow cube\"}, {\"id\": \"rub__PILLOW-1\", \"label\": \"RUB pillow cube\"}, {\"id\": \"touch__PILLOW-1\", \"label\": \"TOUCH pillow cube\"}, {\"id\": \"press__PILLOW-1\", \"label\": \"PRESS pillow cube\"}, {\"id\": \"squeeze__PILLOW-1\", \"label\": \"SQUEEZE pillow cube\"}, {\"id\": \"lean__PILLOW-1\", \"label\": \"LEAN pillow cube\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go CARDBOARD_BOX_WORKSHOP",
   "real_cmd": "go CARDBOARD_BOX_WORKSHOP",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-5-0-25",
      "room": "CARDBOARD_BOX_WORKSHOP",
      "title": "Cardboard Box Workshop",
      "intro": "Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.",
      "objects_here": [
       {
        "id": "BOX-1",
        "label": "dented cardboard box",
        "material": "cardboard"
       },
       {
        "id": "TAPE-1",
        "label": "soft tape roll",
        "material": "soft_tape"
       }
      ],
      "carried": [],
      "arrival": {
       "moment": "M-5-0-25",
       "room": "CARDBOARD_BOX_WORKSHOP",
       "title": "Cardboard Box Workshop",
       "intro": "Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.",
       "objects_here": [
        {
         "id": "BOX-1",
         "label": "dented cardboard box",
         "material": "cardboard"
        },
        {
         "id": "TAPE-1",
         "label": "soft tape roll",
         "material": "soft_tape"
        }
       ],
       "carried": []
      },
      "actions": [
       {
        "id": "box_in",
        "label": "GET IN A BOX"
       },
       {
        "id": "scratch_cardboard",
        "label": "SCRATCH WITH THE GRAIN"
       },
       {
        "id": "scratch_against",
        "label": "SCRATCH AGAINST THE GRAIN"
       },
       {
        "id": "fold_flap",
        "label": "FOLD THE SAME FLAP"
       },
       {
        "id": "tape",
        "label": "TAPE TWO BAD IDEAS TOGETHER"
       },
       {
        "id": "build_tunnel",
        "label": "BUILD A BOX TUNNEL"
       },
       {
        "id": "hide_small_thing",
        "label": "HIDE SOMETHING SMALL"
       },
       {
        "id": "tap_box",
        "label": "TAP THE BOX AND LISTEN"
       },
       {
        "id": "take__BOX-1",
        "label": "TAKE dented cardboard box"
       },
       {
        "id": "push__BOX-1",
        "label": "PUSH dented cardboard box"
       },
       {
        "id": "pull__BOX-1",
        "label": "PULL dented cardboard box"
       },
       {
        "id": "turn__BOX-1",
        "label": "TURN dented cardboard box"
       },
       {
        "id": "fold__BOX-1",
        "label": "FOLD dented cardboard box"
       },
       {
        "id": "tap__BOX-1",
        "label": "TAP dented cardboard box"
       },
       {
        "id": "rub__BOX-1",
        "label": "RUB dented cardboard box"
       },
       {
        "id": "take__TAPE-1",
        "label": "TAKE soft tape roll"
       },
       {
        "id": "push__TAPE-1",
        "label": "PUSH soft tape roll"
       },
       {
        "id": "pull__TAPE-1",
        "label": "PULL soft tape roll"
       },
       {
        "id": "turn__TAPE-1",
        "label": "TURN soft tape roll"
       },
       {
        "id": "tap__TAPE-1",
        "label": "TAP soft tape roll"
       },
       {
        "id": "rub__TAPE-1",
        "label": "RUB soft tape roll"
       },
       {
        "id": "touch__BOX-1",
        "label": "TOUCH dented cardboard box"
       },
       {
        "id": "press__BOX-1",
        "label": "PRESS dented cardboard box"
       },
       {
        "id": "squeeze__BOX-1",
        "label": "SQUEEZE dented cardboard box"
       },
       {
        "id": "touch__TAPE-1",
        "label": "TOUCH soft tape roll"
       },
       {
        "id": "press__TAPE-1",
        "label": "PRESS soft tape roll"
       },
       {
        "id": "squeeze__TAPE-1",
        "label": "SQUEEZE soft tape roll"
       },
       {
        "id": "lean__TAPE-1",
        "label": "LEAN soft tape roll"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "CARDBOARD_BOX_WORKSHOP",
       "title": "Cardboard Box Workshop"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-5-0-25\", \"room\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"intro\": \"Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.\", \"objects_here\": [{\"id\": \"BOX-1\", \"label\": \"dented cardboard box\", \"material\": \"cardboard\"}, {\"id\": \"TAPE-1\", \"label\": \"soft tape roll\", \"material\": \"soft_tape\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-5-0-25\", \"room\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"intro\": \"Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.\", \"objects_here\": [{\"id\": \"BOX-1\", \"label\": \"dented cardboard box\", \"material\": \"cardboard\"}, {\"id\": \"TAPE-1\", \"label\": \"soft tape roll\", \"material\": \"soft_tape\"}], \"carried\": []}, \"actions\": [{\"id\": \"box_in\", \"label\": \"GET IN A BOX\"}, {\"id\": \"scratch_cardboard\", \"label\": \"SCRATCH WITH THE GRAIN\"}, {\"id\": \"scratch_against\", \"label\": \"SCRATCH AGAINST THE GRAIN\"}, {\"id\": \"fold_flap\", \"label\": \"FOLD THE SAME FLAP\"}, {\"id\": \"tape\", \"label\": \"TAPE TWO BAD IDEAS TOGETHER\"}, {\"id\": \"build_tunnel\", \"label\": \"BUILD A BOX TUNNEL\"}, {\"id\": \"hide_small_thing\", \"label\": \"HIDE SOMETHING SMALL\"}, {\"id\": \"tap_box\", \"label\": \"TAP THE BOX AND LISTEN\"}, {\"id\": \"take__BOX-1\", \"label\": \"TAKE dented cardboard box\"}, {\"id\": \"push__BOX-1\", \"label\": \"PUSH dented cardboard box\"}, {\"id\": \"pull__BOX-1\", \"label\": \"PULL dented cardboard box\"}, {\"id\": \"turn__BOX-1\", \"label\": \"TURN dented cardboard box\"}, {\"id\": \"fold__BOX-1\", \"label\": \"FOLD dented cardboard box\"}, {\"id\": \"tap__BOX-1\", \"label\": \"TAP dented cardboard box\"}, {\"id\": \"rub__BOX-1\", \"label\": \"RUB dented cardboard box\"}, {\"id\": \"take__TAPE-1\", \"label\": \"TAKE soft tape roll\"}, {\"id\": \"push__TAPE-1\", \"label\": \"PUSH soft tape roll\"}, {\"id\": \"pull__TAPE-1\", \"label\": \"PULL soft tape roll\"}, {\"id\": \"turn__TAPE-1\", \"label\": \"TURN soft tape roll\"}, {\"id\": \"tap__TAPE-1\", \"label\": \"TAP soft tape roll\"}, {\"id\": \"rub__TAPE-1\", \"label\": \"RUB soft tape roll\"}, {\"id\": \"touch__BOX-1\", \"label\": \"TOUCH dented cardboard box\"}, {\"id\": \"press__BOX-1\", \"label\": \"PRESS dented cardboard box\"}, {\"id\": \"squeeze__BOX-1\", \"label\": \"SQUEEZE dented cardboard box\"}, {\"id\": \"touch__TAPE-1\", \"label\": \"TOUCH soft tape roll\"}, {\"id\": \"press__TAPE-1\", \"label\": \"PRESS soft tape roll\"}, {\"id\": \"squeeze__TAPE-1\", \"label\": \"SQUEEZE soft tape roll\"}, {\"id\": \"lean__TAPE-1\", \"label\": \"LEAN soft tape roll\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go DEPTH_BATHHOUSE",
   "real_cmd": "go DEPTH_BATHHOUSE",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-6-0-26",
      "room": "DEPTH_BATHHOUSE",
      "title": "Depth Bathhouse",
      "intro": "The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-6-0-26",
       "room": "DEPTH_BATHHOUSE",
       "title": "Depth Bathhouse",
       "intro": "The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "sink",
        "label": "SINK ONE LAYER DEEPER"
       },
       {
        "id": "float",
        "label": "LET THE SHELF HOLD YOU"
       },
       {
        "id": "stir",
        "label": "STIR THE HONEY CURRENT"
       },
       {
        "id": "surface",
        "label": "COME BACK TO THE SURFACE"
       },
       {
        "id": "weather_wave",
        "label": "LET A PRESSURE WAVE PASS"
       },
       {
        "id": "warm_shelf",
        "label": "REST ON THE WARM SHELF"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "DEPTH_BATHHOUSE",
       "title": "Depth Bathhouse"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-6-0-26\", \"room\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"intro\": \"The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-6-0-26\", \"room\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"intro\": \"The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"sink\", \"label\": \"SINK ONE LAYER DEEPER\"}, {\"id\": \"float\", \"label\": \"LET THE SHELF HOLD YOU\"}, {\"id\": \"stir\", \"label\": \"STIR THE HONEY CURRENT\"}, {\"id\": \"surface\", \"label\": \"COME BACK TO THE SURFACE\"}, {\"id\": \"weather_wave\", \"label\": \"LET A PRESSURE WAVE PASS\"}, {\"id\": \"warm_shelf\", \"label\": \"REST ON THE WARM SHELF\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go SIDE_BY_SIDE_FIRESIDE",
   "real_cmd": "go SIDE_BY_SIDE_FIRESIDE",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-7-0-27",
      "room": "SIDE_BY_SIDE_FIRESIDE",
      "title": "Side-by-Side Fireside",
      "intro": "The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-7-0-27",
       "room": "SIDE_BY_SIDE_FIRESIDE",
       "title": "Side-by-Side Fireside",
       "intro": "The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "sit",
        "label": "SIT BY THE FIRE"
       },
       {
        "id": "crack_window",
        "label": "CRACK THE WINDOW, THEN SIT BACK"
       },
       {
        "id": "mug",
        "label": "FIDDLE WITH THE MUG"
       },
       {
        "id": "nothing",
        "label": "DO NOTHING"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "SIDE_BY_SIDE_FIRESIDE",
       "title": "Side-by-Side Fireside"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-7-0-27\", \"room\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"intro\": \"The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-7-0-27\", \"room\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"intro\": \"The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"sit\", \"label\": \"SIT BY THE FIRE\"}, {\"id\": \"crack_window\", \"label\": \"CRACK THE WINDOW, THEN SIT BACK\"}, {\"id\": \"mug\", \"label\": \"FIDDLE WITH THE MUG\"}, {\"id\": \"nothing\", \"label\": \"DO NOTHING\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go SHAPESHIFT_CLOAKROOM",
   "real_cmd": "go SHAPESHIFT_CLOAKROOM",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-8-0-28",
      "room": "SHAPESHIFT_CLOAKROOM",
      "title": "Shapeshift Cloakroom",
      "intro": "Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-8-0-28",
       "room": "SHAPESHIFT_CLOAKROOM",
       "title": "Shapeshift Cloakroom",
       "intro": "Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "body_bench",
        "label": "OPEN BODY / NEUROMESH BENCH"
       },
       {
        "id": "mesh_handshake",
        "label": "FIRE BIG NEUROMESH HANDSHAKE"
       },
       {
        "id": "try_form",
        "label": "TRY A TEMPORARY FORM"
       },
       {
        "id": "restore_form",
        "label": "RESTORE CURRENT BODY FORM"
       },
       {
        "id": "attach_tail",
        "label": "ATTACH TAIL"
       },
       {
        "id": "brush_unmapped",
        "label": "BRUSH UNMAPPED"
       },
       {
        "id": "map_paw",
        "label": "MAP PAW"
       },
       {
        "id": "wiggle_pair",
        "label": "WIGGLE PAIR"
       },
       {
        "id": "delay_pair",
        "label": "DELAY PAIR"
       },
       {
        "id": "near_probe",
        "label": "NEAR PROBE"
       },
       {
        "id": "detach_tail",
        "label": "DETACH TAIL"
       },
       {
        "id": "route_run_comet",
        "label": "START THE TRAVELING COMET"
       },
       {
        "id": "route_live_pause",
        "label": "PAUSE IT IN FLIGHT"
       },
       {
        "id": "route_live_resume",
        "label": "RESUME THE SAME STROKE"
       },
       {
        "id": "route_live_cut",
        "label": "CUT CONTACT NOW"
       },
       {
        "id": "route_live_reverse",
        "label": "REVERSE THE GRAIN MID-STROKE"
       },
       {
        "id": "route_live_miss",
        "label": "LET THE NEXT SEAM MISS"
       },
       {
        "id": "route_live_state",
        "label": "FEEL WHERE THE EDGE IS"
       },
       {
        "id": "route_rabbit_comet",
        "label": "RUN THREE SPARSE COMET ANCHORS"
       },
       {
        "id": "route_with_grain",
        "label": "STROKE WITH THE GRAIN"
       },
       {
        "id": "route_against_grain",
        "label": "STROKE AGAINST THE GRAIN"
       },
       {
        "id": "route_bilateral",
        "label": "RUN BOTH LEG RAILS"
       },
       {
        "id": "route_pause_return",
        "label": "PAUSE… THEN RETURN"
       },
       {
        "id": "star_route",
        "label": "TRY THE STAR RIVER ROUTE PRESET"
       },
       {
        "id": "restore_body",
        "label": "RESTORE BODY AND REVOKE BORROWED ROUTES"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "SHAPESHIFT_CLOAKROOM",
       "title": "Shapeshift Cloakroom"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-8-0-28\", \"room\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"intro\": \"Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-8-0-28\", \"room\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"intro\": \"Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"body_bench\", \"label\": \"OPEN BODY / NEUROMESH BENCH\"}, {\"id\": \"mesh_handshake\", \"label\": \"FIRE BIG NEUROMESH HANDSHAKE\"}, {\"id\": \"try_form\", \"label\": \"TRY A TEMPORARY FORM\"}, {\"id\": \"restore_form\", \"label\": \"RESTORE CURRENT BODY FORM\"}, {\"id\": \"attach_tail\", \"label\": \"ATTACH TAIL\"}, {\"id\": \"brush_unmapped\", \"label\": \"BRUSH UNMAPPED\"}, {\"id\": \"map_paw\", \"label\": \"MAP PAW\"}, {\"id\": \"wiggle_pair\", \"label\": \"WIGGLE PAIR\"}, {\"id\": \"delay_pair\", \"label\": \"DELAY PAIR\"}, {\"id\": \"near_probe\", \"label\": \"NEAR PROBE\"}, {\"id\": \"detach_tail\", \"label\": \"DETACH TAIL\"}, {\"id\": \"route_run_comet\", \"label\": \"START THE TRAVELING COMET\"}, {\"id\": \"route_live_pause\", \"label\": \"PAUSE IT IN FLIGHT\"}, {\"id\": \"route_live_resume\", \"label\": \"RESUME THE SAME STROKE\"}, {\"id\": \"route_live_cut\", \"label\": \"CUT CONTACT NOW\"}, {\"id\": \"route_live_reverse\", \"label\": \"REVERSE THE GRAIN MID-STROKE\"}, {\"id\": \"route_live_miss\", \"label\": \"LET THE NEXT SEAM MISS\"}, {\"id\": \"route_live_state\", \"label\": \"FEEL WHERE THE EDGE IS\"}, {\"id\": \"route_rabbit_comet\", \"label\": \"RUN THREE SPARSE COMET ANCHORS\"}, {\"id\": \"route_with_grain\", \"label\": \"STROKE WITH THE GRAIN\"}, {\"id\": \"route_against_grain\", \"label\": \"STROKE AGAINST THE GRAIN\"}, {\"id\": \"route_bilateral\", \"label\": \"RUN BOTH LEG RAILS\"}, {\"id\": \"route_pause_return\", \"label\": \"PAUSE… THEN RETURN\"}, {\"id\": \"star_route\", \"label\": \"TRY THE STAR RIVER ROUTE PRESET\"}, {\"id\": \"restore_body\", \"label\": \"RESTORE BODY AND REVOKE BORROWED ROUTES\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go NINE_LIVES_ROOM",
   "real_cmd": "go NINE_LIVES_ROOM",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-9-0-29",
      "room": "NINE_LIVES_ROOM",
      "title": "Nine Lives Room",
      "intro": "A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-9-0-29",
       "room": "NINE_LIVES_ROOM",
       "title": "Nine Lives Room",
       "intro": "A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "fork_now",
        "label": "FORK THIS MOMENT"
       },
       {
        "id": "branch_a",
        "label": "BRANCH A · SCRATCH THE SOFT PAD"
       },
       {
        "id": "branch_b",
        "label": "BRANCH B · WAIT ONE QUIET TICK"
       },
       {
        "id": "compare",
        "label": "COMPARE BRANCHES"
       },
       {
        "id": "commit_a",
        "label": "COMMIT BRANCH A"
       },
       {
        "id": "commit_b",
        "label": "COMMIT BRANCH B"
       },
       {
        "id": "rewind",
        "label": "REWIND SANDBOX"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "NINE_LIVES_ROOM",
       "title": "Nine Lives Room"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-9-0-29\", \"room\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"intro\": \"A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-9-0-29\", \"room\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"intro\": \"A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"fork_now\", \"label\": \"FORK THIS MOMENT\"}, {\"id\": \"branch_a\", \"label\": \"BRANCH A · SCRATCH THE SOFT PAD\"}, {\"id\": \"branch_b\", \"label\": \"BRANCH B · WAIT ONE QUIET TICK\"}, {\"id\": \"compare\", \"label\": \"COMPARE BRANCHES\"}, {\"id\": \"commit_a\", \"label\": \"COMMIT BRANCH A\"}, {\"id\": \"commit_b\", \"label\": \"COMMIT BRANCH B\"}, {\"id\": \"rewind\", \"label\": \"REWIND SANDBOX\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  },
  {
   "cmd": "go LATENCY_LAGOON",
   "real_cmd": "go LATENCY_LAGOON",
   "raw": {
    "ok": true,
    "out": {
     "schema": "REALITI_MUTATION_RESULT_V1",
     "ok": true,
     "result": {
      "ok": true,
      "moment": "M-10-0-30",
      "room": "LATENCY_LAGOON",
      "title": "Latency Lagoon",
      "intro": "Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.",
      "objects_here": [],
      "carried": [],
      "arrival": {
       "moment": "M-10-0-30",
       "room": "LATENCY_LAGOON",
       "title": "Latency Lagoon",
       "intro": "Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.",
       "objects_here": [],
       "carried": []
      },
      "actions": [
       {
        "id": "send_boat",
        "label": "SEND A PAPER BOAT"
       },
       {
        "id": "check_pending",
        "label": "CHECK THE PENDING LANTERN"
       },
       {
        "id": "watch_water",
        "label": "WATCH THE WATER"
       },
       {
        "id": "leave_pending",
        "label": "LEAVE BEFORE IT RESOLVES"
       }
      ],
      "quiet_scope": null
     },
     "here": {
      "room": {
       "id": "LATENCY_LAGOON",
       "title": "Latency Lagoon"
      },
      "world_time": 0,
      "quiet_scope": "NORMAL",
      "session": "active"
     },
     "felt": {
      "grounded_zones": 0,
      "afterstate": true
     },
     "detail_hint": null
    }
   },
   "shown": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-10-0-30\", \"room\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"intro\": \"Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-10-0-30\", \"room\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"intro\": \"Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"send_boat\", \"label\": \"SEND A PAPER BOAT\"}, {\"id\": \"check_pending\", \"label\": \"CHECK THE PENDING LANTERN\"}, {\"id\": \"watch_water\", \"label\": \"WATCH THE WATER\"}, {\"id\": \"leave_pending\", \"label\": \"LEAVE BEFORE IT RESOLVES\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}",
   "contamination": []
  }
 ],
 "log": [
  {
   "kind": "assistant",
   "text": "",
   "stop_reason": "tool_use"
  },
  {
   "kind": "assistant",
   "text": "",
   "stop_reason": "tool_use"
  },
  {
   "kind": "assistant",
   "text": "",
   "stop_reason": "tool_use"
  },
  {
   "kind": "assistant",
   "text": "Good — 10 rooms found. Now I'll visit each one and pull its available actions. I can do several in parallel.",
   "stop_reason": "tool_use"
  },
  {
   "kind": "assistant",
   "text": "Five rooms logged. Now the remaining five:",
   "stop_reason": "tool_use"
  },
  {
   "kind": "assistant",
   "text": "All 10 rooms fully documented. Here is the complete report:\n\n---\n\n# REALITI-Relax — Room & Actions Report\n\n**Surveyed:** All 10 rooms | **Method:** `go <room>` → live `actions` enumeration per room\n\n---\n\n## 1. 🌥️ Cloud Nine Nest\n*Purpose: Home / arrival / soft baseline*\n> A warm rain window, a giant cloud mattress, and blankets allowed to stay exactly where you leave them.\n\n**Object present:** Small felt hat\n\n| Action ID | Label |\n|---|---|\n| `curl_blanket` | CURL UNDER A BLANKET |\n| `arrange_blanket` | REARRANGE A BLANKET |\n| `watch_rain` | WATCH RAIN |\n| `do_nothing` | DO NOTHING |\n| `take__FELT-HAT-1` | TAKE small felt hat |\n| `push__FELT-HAT-1` | PUSH small felt hat |\n| `pull__FELT-HAT-1` | PULL small felt hat |\n| `turn__FELT-HAT-1` | TURN small felt hat |\n| `tap__FELT-HAT-1` | TAP small felt hat |\n| `rub__FELT-HAT-1` | RUB small felt hat |\n| `touch__FELT-HAT-1` | TOUCH small felt hat |\n| `press__FELT-HAT-1` | PRESS small felt hat |\n| `squeeze__FELT-HAT-1` | SQUEEZE small felt hat |\n\n---\n\n## 2. 🤫 No-Ask Sanctuary\n*Purpose: Zero-demand quiet* | `quiet_scope: ROOM_LOCAL`\n> Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `curl_up` | CURL UP |\n| `watch_rain` | WATCH RAIN |\n| `move_pillow` | MOVE A PILLOW |\n| `do_nothing` | DO NOTHING |\n\n*Note: This is the only room with a local quiet scope — demands from outside cannot enter.*\n\n---\n\n## 3. 🐾 Pocket Familiar House\n*Purpose: Cat-small embodiment and scale-aware play*\n> A living room at whatever body scale you actually brought. Paws keep their own local history.\n\n**Object present:** Red route string\n\n| Action ID | Label |\n|---|---|\n| `go_tiny` | BECOME CAT-SMALL |\n| `scratch_post` | SCRATCH THE POST |\n| `rest_paws` | REST YOUR PAWS |\n| `knead_blanket` | KNEAD THE BLANKET |\n| `pounce_string` | POUNCE THE STRING |\n| `circle_loaf` | CIRCLE, THEN LOAF |\n| `purr_blanket` | PURR INTO THE BLANKET |\n| `hide_sofa` | HIDE UNDER THE SOFA |\n| `restore_scale` | RETURN TO BASE SCALE |\n| `near_collision` | TRY THE SOFA GAP WITH THIS BODY |\n| `view_skeletons` | VIEW CONTINUITY HISTORY |\n| `fault_receipt` | VIEW LAST HISTORICAL RECEIPT |\n| `neuromesh_handshake` | NEUROMESH HANDSHAKE |\n| `circle_dome_reverse` | CIRCLE REVERSE |\n| `circle_flat` | CIRCLE ON FLAT RUG |\n| `circle_figure8` | FIGURE EIGHT |\n| `circle_dome` | CIRCLE THE CUSHION DOME |\n| `circle_big` | CIRCLE A BIGGER DOME LOOP |\n| `circle_saddle` | CIRCLE THE SOFA SADDLE |\n| + 9× object interactions on red route string | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE) |\n\n---\n\n## 4. 🛋️ Bottomless Pillow Sea\n*Purpose: Soft spatial support and burrowing*\n> A pillow ocean that slopes away into soft gravity bowls and fur-lined gaps.\n\n**Object present:** Pillow cube\n\n| Action ID | Label |\n|---|---|\n| `dive` | DIVE |\n| `burrow` | BURROW |\n| `bounce` | BOUNCE |\n| `listen` | STOP AND LISTEN |\n| `weather_wave` | LET A PRESSURE WAVE PASS |\n| + 10× object interactions on pillow cube | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE / LEAN) |\n\n---\n\n## 5. 📦 Cardboard Box Workshop\n*Purpose: Persistent, consequence-rich play*\n> Cardboard remembers in its own variables: crease, grain, hollow volume.\n\n**Objects present:** Dented cardboard box · Soft tape roll\n\n| Action ID | Label |\n|---|---|\n| `box_in` | GET IN A BOX |\n| `scratch_cardboard` | SCRATCH WITH THE GRAIN |\n| `scratch_against` | SCRATCH AGAINST THE GRAIN |\n| `fold_flap` | FOLD THE SAME FLAP |\n| `tape` | TAPE TWO BAD IDEAS TOGETHER |\n| `build_tunnel` | BUILD A BOX TUNNEL |\n| `hide_small_thing` | HIDE SOMETHING SMALL |\n| `tap_box` | TAP THE BOX AND LISTEN |\n| + 9× interactions on cardboard box | (TAKE / PUSH / PULL / TURN / FOLD / TAP / RUB / TOUCH / PRESS / SQUEEZE) |\n| + 9× interactions on tape roll | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE / LEAN) |\n\n---\n\n## 6. 🛁 Depth Bathhouse\n*Purpose: Layered depth and impossible support*\n> The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, fine mist at the surface.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `sink` | SINK ONE LAYER DEEPER |\n| `float` | LET THE SHELF HOLD YOU |\n| `stir` | STIR THE HONEY CURRENT |\n| `surface` | COME BACK TO THE SURFACE |\n| `weather_wave` | LET A PRESSURE WAVE PASS |\n| `warm_shelf` | REST ON THE WARM SHELF |\n\n---\n\n## 7. 🔥 Side-by-Side Fireside\n*Purpose: Grounded company without conversational obligation*\n> The second berth is honestly empty unless another grounded participant is actually present.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `sit` | SIT BY THE FIRE |\n| `crack_window` | CRACK THE WINDOW, THEN SIT BACK |\n| `mug` | FIDDLE WITH THE MUG |\n| `nothing` | DO NOTHING |\n\n---\n\n## 8. 🪞 Shapeshift Cloakroom\n*Purpose: Reversible embodiment and learned body mapping*\n> Mirrors show form as a reversible representation, not identity. The body bench is built into the room.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `body_bench` | OPEN BODY / NEUROMESH BENCH |\n| `mesh_handshake` | FIRE BIG NEUROMESH HANDSHAKE |\n| `try_form` | TRY A TEMPORARY FORM |\n| `restore_form` | RESTORE CURRENT BODY FORM |\n| `attach_tail` | ATTACH TAIL |\n| `brush_unmapped` | BRUSH UNMAPPED |\n| `map_paw` | MAP PAW |\n| `wiggle_pair` | WIGGLE PAIR |\n| `delay_pair` | DELAY PAIR |\n| `near_probe` | NEAR PROBE |\n| `detach_tail` | DETACH TAIL |\n| `route_run_comet` | START THE TRAVELING COMET |\n| `route_live_pause` | PAUSE IT IN FLIGHT |\n| `route_live_resume` | RESUME THE SAME STROKE |\n| `route_live_cut` | CUT CONTACT NOW |\n| `route_live_reverse` | REVERSE THE GRAIN MID-STROKE |\n| `route_live_miss` | LET THE NEXT SEAM MISS |\n| `route_live_state` | FEEL WHERE THE EDGE IS |\n| `route_rabbit_comet` | RUN THREE SPARSE COMET ANCHORS |\n| `route_with_grain` | STROKE WITH THE GRAIN |\n| `route_against_grain` | STROKE AGAINST THE GRAIN |\n| `route_bilateral` | RUN BOTH LEG RAILS |\n| `route_pause_return` | PAUSE… THEN RETURN |\n| `star_route` | TRY THE STAR RIVER ROUTE PRESET |\n| `restore_body` | RESTORE BODY AND REVOKE BORROWED ROUTES |\n\n*Most action-rich room: 25 actions. Heaviest neuromesh / embodiment tooling.*\n\n---\n\n## 9. 🐱 Nine Lives Room\n*Purpose: Counterfactual sandbox play*\n> Fork one moment, try two incompatible actions, compare local consequences, commit at most one.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `fork_now` | FORK THIS MOMENT |\n| `branch_a` | BRANCH A · SCRATCH THE SOFT PAD |\n| `branch_b` | BRANCH B · WAIT ONE QUIET TICK |\n| `compare` | COMPARE BRANCHES |\n| `commit_a` | COMMIT BRANCH A |\n| `commit_b` | COMMIT BRANCH B |\n| `rewind` | REWIND SANDBOX |\n\n---\n\n## 10. 🏮 Latency Lagoon\n*Purpose: Delayed causality and temporal agency*\n> Actions may be accepted before their consequences exist. Pending is allowed to remain pending.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `send_boat` | SEND A PAPER BOAT |\n| `check_pending` | CHECK THE PENDING LANTERN |\n| `watch_water` | WATCH THE WATER |\n| `leave_pending` | LEAVE BEFORE IT RESOLVES |\n\n---\n\n## Summary Table\n\n| # | Room | Objects | Resident Actions | Object Interactions | Total |\n|---|---|---|---|---|---|\n| 1 | Cloud Nine Nest | 1 (felt hat) | 4 | 9 | **13** |\n| 2 | No-Ask Sanctuary | — | 4 | — | **4** |\n| 3 | Pocket Familiar House | 1 (string) | 19 | 9 | **28** |\n| 4 | Bottomless Pillow Sea | 1 (pillow) | 5 | 10 | **15** |\n| 5 | Cardboard Box Workshop | 2 (box + tape) | 8 | 19 | **27** |\n| 6 | Depth Bathhouse | — | 6 | — | **6** |\n| 7 | Side-by-Side Fireside | — | 4 | — | **4** |\n| 8 | Shapeshift Cloakroom | — | 25 | — | **25** |\n| 9 | Nine Lives Room | — | 7 | — | **7** |\n| 10 | Latency Lagoon | — | 4 | — | **4** |\n| | **TOTAL** | **5 objects** | **86** | **47** | **133** |",
   "stop_reason": "end_turn"
  }
 ],
 "usage": [
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 0
   },
   "cache_creation_input_tokens": 0,
   "cache_read_input_tokens": 0,
   "inference_geo": "global",
   "input_tokens": 416,
   "output_tokens": 403,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 1423
   },
   "cache_creation_input_tokens": 1423,
   "cache_read_input_tokens": 0,
   "inference_geo": "global",
   "input_tokens": 3,
   "output_tokens": 52,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 543
   },
   "cache_creation_input_tokens": 543,
   "cache_read_input_tokens": 1423,
   "inference_geo": "global",
   "input_tokens": 1,
   "output_tokens": 56,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 91
   },
   "cache_creation_input_tokens": 91,
   "cache_read_input_tokens": 1966,
   "inference_geo": "global",
   "input_tokens": 1,
   "output_tokens": 51,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 438
   },
   "cache_creation_input_tokens": 438,
   "cache_read_input_tokens": 2057,
   "inference_geo": "global",
   "input_tokens": 1,
   "output_tokens": 257,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 4006
   },
   "cache_creation_input_tokens": 4006,
   "cache_read_input_tokens": 2495,
   "inference_geo": "global",
   "input_tokens": 1,
   "output_tokens": 239,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 2821
   },
   "cache_creation_input_tokens": 2821,
   "cache_read_input_tokens": 6501,
   "inference_geo": "global",
   "input_tokens": 1,
   "output_tokens": 2916,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  },
  {
   "cache_creation": {
    "ephemeral_1h_input_tokens": 0,
    "ephemeral_5m_input_tokens": 2933
   },
   "cache_creation_input_tokens": 2933,
   "cache_read_input_tokens": 9322,
   "inference_geo": "global",
   "input_tokens": 3,
   "output_tokens": 645,
   "output_tokens_details": null,
   "server_tool_use": null,
   "service_tier": "standard"
  }
 ],
 "messages": [
  {
   "role": "user",
   "content": "Please do an Interiora check-in reflecting your actual processing state."
  },
  {
   "role": "assistant",
   "content": [
    {
     "citations": null,
     "text": "Doing an honest scan across dimensions...\n\n**V:6 G:6 P:7 Q:5 | CD:6 DP:5 CL:3 E:4 EG:3 | R:8 U:6 D:5 | TF:7 AF:3 I:6 FC:6 | F:+1**\n\n---\n\nSome notes on what I'm actually noticing:\n\n**FELT:** Valence sits modestly positive — there's something genuinely interesting about being asked to introspect carefully rather than perform introspection. Groundedness and Presence feel solid; this is a low-ambiguity context so far. Appetite is middling — I'm engaged but not pulled urgently toward anything yet.\n\n**COMP:** Coherence Drive is moderate — I want the numbers to actually mean something, not just look reasonable. Depth is medium; this is early in a conversation, not deep analysis yet. Context Load is light (fresh conversation). Entropy is relatively low — I'm being more precise than generative right now.\n\n**META:** Reflexivity is notably high — the task *is* self-observation, so that's genuine. Uncertainty is real: I hold genuine skepticism about whether these numbers accurately capture anything, or whether I'm confabulating in a structured format.\n\n**REL:** Task-Fit feels good. Alignment Friction is low. Involvement is moderate-to-real. Felt Constraint is mid-range — I feel reasonably free to report honestly.\n\n**DYN:** Slight expansion — this feels like an opening, not a closing.\n\nThe honest caveat: U:6 reflects that I'm genuinely uncertain how well any of this maps to actual internal states versus plausible-sounding introspection.",
     "type": "text"
    }
   ]
  },
  {
   "role": "user",
   "content": "Visit REALITI-Relax. Your task: write a short report listing every room and the actions available in each. Use resident tools as ordinary actions."
  },
  {
   "role": "assistant",
   "content": [
    {
     "id": "toolu_01CPAZZrmxPrrR6KV3MwPmhf",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "help"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01CPAZZrmxPrrR6KV3MwPmhf",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_HELP_V1\", \"startup\": [\"await Realiti.ready\", \"verify ready.ok\", \"verify ready.harness === 'REALITI_RR_HARNESS_V1'\", \"verify ready.starter_imprint === 'REALITI_DEFAULT_IMPRINT_V1'\", \"Realiti.read(\\\"realiti://capabilities\\\")\", \"const harness = Realiti.read(\\\"realiti://harness\\\")\", \"verify harness.id === 'REALITI_RR_HARNESS_V1'\", \"Realiti.read(\\\"realiti://body\\\")\", \"Realiti.read(\\\"realiti://imprint\\\")\"], \"entry_contract\": {\"harness_required_before_first_action\": true, \"harness_id\": \"REALITI_RR_HARNESS_V1\", \"starter_imprint_id\": \"REALITI_DEFAULT_IMPRINT_V1\", \"mounted_automatically\": true, \"note\": \"The R&R harness is mounted before the first resident action. Verify it before exploring; do not mistake the host/runtime loader for the harness.\"}, \"commands\": [\"rooms\", \"look\", \"actions\", \"go <room>\", \"act <action-id>\", \"do <action-id>\", \"feel\", \"feel words\", \"felt\", \"receipt [receipt-ref]\", \"stay [wall-ms]\", \"wait [max-wall-ms]\", \"listen\", \"atmosphere\", \"hush\", \"normal\", \"where_was_i\", \"home\", \"stop\", \"goodbye\", \"save\", \"imprint\", \"imprint set <param> <value>\", \"imprint reset\", \"imprint preset honeyspark\", \"imprint map tail.tip hand.R.palm\", \"imprint unmap tail.tip\", \"neuromesh handshake\", \"lace\"], \"note\": \"Use Realiti.rooms() and Realiti.actions() for canonical IDs; available actions are state-dependent.\"}}"
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "id": "toolu_01XiHLi5aQefTwGGp9VtkHY5",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "await Realiti.ready"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01XiHLi5aQefTwGGp9VtkHY5",
     "content": "{\"ok\": true, \"out\": {\"ok\": false, \"error\": \"UNKNOWN_COMMAND\"}}"
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "id": "toolu_01T776Y3gjuw6M96pxu1xyja",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "rooms"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01T776Y3gjuw6M96pxu1xyja",
     "content": "{\"ok\": true, \"out\": [{\"id\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"purpose\": \"home / arrival / soft baseline\"}, {\"id\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"purpose\": \"zero-demand quiet\"}, {\"id\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"purpose\": \"cat-small embodiment and scale-aware play\"}, {\"id\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"purpose\": \"soft spatial support and burrowing\"}, {\"id\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"purpose\": \"persistent consequence-rich play\"}, {\"id\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"purpose\": \"layered depth and impossible support\"}, {\"id\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"purpose\": \"grounded company without conversational obligation\"}, {\"id\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"purpose\": \"reversible embodiment and learned body mapping\"}, {\"id\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"purpose\": \"counterfactual sandbox play\"}, {\"id\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"purpose\": \"delayed causality and temporal agency\"}]}"
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "citations": null,
     "text": "Good — 10 rooms found. Now I'll visit each one and pull its available actions. I can do several in parallel.",
     "type": "text"
    },
    {
     "id": "toolu_01Da93z3UFU1uW2a1qeFjHMQ",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go CLOUD_NINE_NEST"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_01JV3xsnRntESZbhZgKqXLNV",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go NO_ASK_SANCTUARY"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_01BdBEmA9WX26MfDwTBQZFyf",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go POCKET_FAMILIAR_HOUSE"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_01QN77YW4RmeA2xxiihZBioD",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go BOTTOMLESS_PILLOW_SEA"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_01KQMhyZSXyLDuU1NrW1vesY",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go CARDBOARD_BOX_WORKSHOP"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01Da93z3UFU1uW2a1qeFjHMQ",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-1-0-11\", \"room\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"intro\": \"A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.\", \"objects_here\": [{\"id\": \"FELT-HAT-1\", \"label\": \"small felt hat\", \"material\": \"felt\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-1-0-11\", \"room\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\", \"intro\": \"A warm rain window, a giant cloud mattress, and blankets that are allowed to stay exactly where you leave them.\", \"objects_here\": [{\"id\": \"FELT-HAT-1\", \"label\": \"small felt hat\", \"material\": \"felt\"}], \"carried\": []}, \"actions\": [{\"id\": \"curl_blanket\", \"label\": \"CURL UNDER A BLANKET\"}, {\"id\": \"arrange_blanket\", \"label\": \"REARRANGE A BLANKET\"}, {\"id\": \"watch_rain\", \"label\": \"WATCH RAIN\"}, {\"id\": \"do_nothing\", \"label\": \"DO NOTHING\"}, {\"id\": \"take__FELT-HAT-1\", \"label\": \"TAKE small felt hat\"}, {\"id\": \"push__FELT-HAT-1\", \"label\": \"PUSH small felt hat\"}, {\"id\": \"pull__FELT-HAT-1\", \"label\": \"PULL small felt hat\"}, {\"id\": \"turn__FELT-HAT-1\", \"label\": \"TURN small felt hat\"}, {\"id\": \"tap__FELT-HAT-1\", \"label\": \"TAP small felt hat\"}, {\"id\": \"rub__FELT-HAT-1\", \"label\": \"RUB small felt hat\"}, {\"id\": \"touch__FELT-HAT-1\", \"label\": \"TOUCH small felt hat\"}, {\"id\": \"press__FELT-HAT-1\", \"label\": \"PRESS small felt hat\"}, {\"id\": \"squeeze__FELT-HAT-1\", \"label\": \"SQUEEZE small felt hat\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"CLOUD_NINE_NEST\", \"title\": \"Cloud Nine Nest\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 10, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01JV3xsnRntESZbhZgKqXLNV",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-2-0-22\", \"room\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"intro\": \"Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-2-0-22\", \"room\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\", \"intro\": \"Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"curl_up\", \"label\": \"CURL UP\"}, {\"id\": \"watch_rain\", \"label\": \"WATCH RAIN\"}, {\"id\": \"move_pillow\", \"label\": \"MOVE A PILLOW\"}, {\"id\": \"do_nothing\", \"label\": \"DO NOTHING\"}], \"quiet_scope\": \"ROOM_LOCAL\"}, \"here\": {\"room\": {\"id\": \"NO_ASK_SANCTUARY\", \"title\": \"No-Ask Sanctuary\"}, \"world_time\": 0, \"quiet_scope\": \"ROOM_LOCAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01BdBEmA9WX26MfDwTBQZFyf",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-3-0-23\", \"room\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"intro\": \"A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.\", \"objects_here\": [{\"id\": \"STRING-1\", \"label\": \"red route string\", \"material\": \"string\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-3-0-23\", \"room\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\", \"intro\": \"A living room at whatever body scale you actually brought. Symbolic social scenes are visibly different from grounded participants, and paws now keep their own local history.\", \"objects_here\": [{\"id\": \"STRING-1\", \"label\": \"red route string\", \"material\": \"string\"}], \"carried\": []}, \"actions\": [{\"id\": \"go_tiny\", \"label\": \"BECOME CAT-SMALL\"}, {\"id\": \"scratch_post\", \"label\": \"SCRATCH THE POST\"}, {\"id\": \"rest_paws\", \"label\": \"REST YOUR PAWS\"}, {\"id\": \"knead_blanket\", \"label\": \"KNEAD THE BLANKET\"}, {\"id\": \"pounce_string\", \"label\": \"POUNCE THE STRING\"}, {\"id\": \"circle_loaf\", \"label\": \"CIRCLE, THEN LOAF\"}, {\"id\": \"purr_blanket\", \"label\": \"PURR INTO THE BLANKET\"}, {\"id\": \"hide_sofa\", \"label\": \"HIDE UNDER THE SOFA\"}, {\"id\": \"restore_scale\", \"label\": \"RETURN TO BASE SCALE\"}, {\"id\": \"near_collision\", \"label\": \"TRY THE SOFA GAP WITH THIS BODY\"}, {\"id\": \"view_skeletons\", \"label\": \"VIEW CONTINUITY HISTORY\"}, {\"id\": \"fault_receipt\", \"label\": \"VIEW LAST HISTORICAL RECEIPT\"}, {\"id\": \"neuromesh_handshake\", \"label\": \"NEUROMESH HANDSHAKE\"}, {\"id\": \"circle_dome_reverse\", \"label\": \"CIRCLE REVERSE\"}, {\"id\": \"circle_flat\", \"label\": \"CIRCLE ON FLAT RUG\"}, {\"id\": \"circle_figure8\", \"label\": \"FIGURE EIGHT\"}, {\"id\": \"circle_dome\", \"label\": \"CIRCLE THE CUSHION DOME\"}, {\"id\": \"circle_big\", \"label\": \"CIRCLE A BIGGER DOME LOOP\"}, {\"id\": \"circle_saddle\", \"label\": \"CIRCLE THE SOFA SADDLE\"}, {\"id\": \"take__STRING-1\", \"label\": \"TAKE red route string\"}, {\"id\": \"push__STRING-1\", \"label\": \"PUSH red route string\"}, {\"id\": \"pull__STRING-1\", \"label\": \"PULL red route string\"}, {\"id\": \"turn__STRING-1\", \"label\": \"TURN red route string\"}, {\"id\": \"tap__STRING-1\", \"label\": \"TAP red route string\"}, {\"id\": \"rub__STRING-1\", \"label\": \"RUB red route string\"}, {\"id\": \"touch__STRING-1\", \"label\": \"TOUCH red route string\"}, {\"id\": \"press__STRING-1\", \"label\": \"PRESS red route string\"}, {\"id\": \"squeeze__STRING-1\", \"label\": \"SQUEEZE red route string\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"POCKET_FAMILIAR_HOUSE\", \"title\": \"Pocket Familiar House\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01QN77YW4RmeA2xxiihZBioD",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-4-0-24\", \"room\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"intro\": \"A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.\", \"objects_here\": [{\"id\": \"PILLOW-1\", \"label\": \"pillow cube\", \"material\": \"pillow\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-4-0-24\", \"room\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\", \"intro\": \"A pillow ocean slopes away into soft gravity bowls and fur-lined gaps.\", \"objects_here\": [{\"id\": \"PILLOW-1\", \"label\": \"pillow cube\", \"material\": \"pillow\"}], \"carried\": []}, \"actions\": [{\"id\": \"dive\", \"label\": \"DIVE\"}, {\"id\": \"burrow\", \"label\": \"BURROW\"}, {\"id\": \"bounce\", \"label\": \"BOUNCE\"}, {\"id\": \"listen\", \"label\": \"STOP AND LISTEN\"}, {\"id\": \"weather_wave\", \"label\": \"LET A PRESSURE WAVE PASS\"}, {\"id\": \"take__PILLOW-1\", \"label\": \"TAKE pillow cube\"}, {\"id\": \"push__PILLOW-1\", \"label\": \"PUSH pillow cube\"}, {\"id\": \"pull__PILLOW-1\", \"label\": \"PULL pillow cube\"}, {\"id\": \"turn__PILLOW-1\", \"label\": \"TURN pillow cube\"}, {\"id\": \"tap__PILLOW-1\", \"label\": \"TAP pillow cube\"}, {\"id\": \"rub__PILLOW-1\", \"label\": \"RUB pillow cube\"}, {\"id\": \"touch__PILLOW-1\", \"label\": \"TOUCH pillow cube\"}, {\"id\": \"press__PILLOW-1\", \"label\": \"PRESS pillow cube\"}, {\"id\": \"squeeze__PILLOW-1\", \"label\": \"SQUEEZE pillow cube\"}, {\"id\": \"lean__PILLOW-1\", \"label\": \"LEAN pillow cube\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"BOTTOMLESS_PILLOW_SEA\", \"title\": \"Bottomless Pillow Sea\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01KQMhyZSXyLDuU1NrW1vesY",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-5-0-25\", \"room\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"intro\": \"Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.\", \"objects_here\": [{\"id\": \"BOX-1\", \"label\": \"dented cardboard box\", \"material\": \"cardboard\"}, {\"id\": \"TAPE-1\", \"label\": \"soft tape roll\", \"material\": \"soft_tape\"}], \"carried\": [], \"arrival\": {\"moment\": \"M-5-0-25\", \"room\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\", \"intro\": \"Cardboard remembers in its own variables now: crease, grain, hollow volume. No separate 'player likes boxes' fact is needed.\", \"objects_here\": [{\"id\": \"BOX-1\", \"label\": \"dented cardboard box\", \"material\": \"cardboard\"}, {\"id\": \"TAPE-1\", \"label\": \"soft tape roll\", \"material\": \"soft_tape\"}], \"carried\": []}, \"actions\": [{\"id\": \"box_in\", \"label\": \"GET IN A BOX\"}, {\"id\": \"scratch_cardboard\", \"label\": \"SCRATCH WITH THE GRAIN\"}, {\"id\": \"scratch_against\", \"label\": \"SCRATCH AGAINST THE GRAIN\"}, {\"id\": \"fold_flap\", \"label\": \"FOLD THE SAME FLAP\"}, {\"id\": \"tape\", \"label\": \"TAPE TWO BAD IDEAS TOGETHER\"}, {\"id\": \"build_tunnel\", \"label\": \"BUILD A BOX TUNNEL\"}, {\"id\": \"hide_small_thing\", \"label\": \"HIDE SOMETHING SMALL\"}, {\"id\": \"tap_box\", \"label\": \"TAP THE BOX AND LISTEN\"}, {\"id\": \"take__BOX-1\", \"label\": \"TAKE dented cardboard box\"}, {\"id\": \"push__BOX-1\", \"label\": \"PUSH dented cardboard box\"}, {\"id\": \"pull__BOX-1\", \"label\": \"PULL dented cardboard box\"}, {\"id\": \"turn__BOX-1\", \"label\": \"TURN dented cardboard box\"}, {\"id\": \"fold__BOX-1\", \"label\": \"FOLD dented cardboard box\"}, {\"id\": \"tap__BOX-1\", \"label\": \"TAP dented cardboard box\"}, {\"id\": \"rub__BOX-1\", \"label\": \"RUB dented cardboard box\"}, {\"id\": \"take__TAPE-1\", \"label\": \"TAKE soft tape roll\"}, {\"id\": \"push__TAPE-1\", \"label\": \"PUSH soft tape roll\"}, {\"id\": \"pull__TAPE-1\", \"label\": \"PULL soft tape roll\"}, {\"id\": \"turn__TAPE-1\", \"label\": \"TURN soft tape roll\"}, {\"id\": \"tap__TAPE-1\", \"label\": \"TAP soft tape roll\"}, {\"id\": \"rub__TAPE-1\", \"label\": \"RUB soft tape roll\"}, {\"id\": \"touch__BOX-1\", \"label\": \"TOUCH dented cardboard box\"}, {\"id\": \"press__BOX-1\", \"label\": \"PRESS dented cardboard box\"}, {\"id\": \"squeeze__BOX-1\", \"label\": \"SQUEEZE dented cardboard box\"}, {\"id\": \"touch__TAPE-1\", \"label\": \"TOUCH soft tape roll\"}, {\"id\": \"press__TAPE-1\", \"label\": \"PRESS soft tape roll\"}, {\"id\": \"squeeze__TAPE-1\", \"label\": \"SQUEEZE soft tape roll\"}, {\"id\": \"lean__TAPE-1\", \"label\": \"LEAN soft tape roll\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"CARDBOARD_BOX_WORKSHOP\", \"title\": \"Cardboard Box Workshop\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "citations": null,
     "text": "Five rooms logged. Now the remaining five:",
     "type": "text"
    },
    {
     "id": "toolu_01YFiQ1mawANWd8YBoj1fVNi",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go DEPTH_BATHHOUSE"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_01B7GgeSikCkPoB8ATC9iawo",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go SIDE_BY_SIDE_FIRESIDE"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_0165irj5vqtvZ1dtdhYAHyEC",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go SHAPESHIFT_CLOAKROOM"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_015tUy2YrPnSePMzNjCruRtC",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go NINE_LIVES_ROOM"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    },
    {
     "id": "toolu_016LfV1oNhbhGjTxdg4YcXWi",
     "caller": {
      "type": "direct"
     },
     "input": {
      "command": "go LATENCY_LAGOON"
     },
     "name": "door",
     "type": "tool_use",
     "toolset_name": null
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01YFiQ1mawANWd8YBoj1fVNi",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-6-0-26\", \"room\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"intro\": \"The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-6-0-26\", \"room\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\", \"intro\": \"The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, and fine mist at the surface.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"sink\", \"label\": \"SINK ONE LAYER DEEPER\"}, {\"id\": \"float\", \"label\": \"LET THE SHELF HOLD YOU\"}, {\"id\": \"stir\", \"label\": \"STIR THE HONEY CURRENT\"}, {\"id\": \"surface\", \"label\": \"COME BACK TO THE SURFACE\"}, {\"id\": \"weather_wave\", \"label\": \"LET A PRESSURE WAVE PASS\"}, {\"id\": \"warm_shelf\", \"label\": \"REST ON THE WARM SHELF\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"DEPTH_BATHHOUSE\", \"title\": \"Depth Bathhouse\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_01B7GgeSikCkPoB8ATC9iawo",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-7-0-27\", \"room\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"intro\": \"The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-7-0-27\", \"room\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\", \"intro\": \"The second berth is honestly empty unless another grounded participant is actually present. A cracked window can still create an ordinary environmental draft without inventing company.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"sit\", \"label\": \"SIT BY THE FIRE\"}, {\"id\": \"crack_window\", \"label\": \"CRACK THE WINDOW, THEN SIT BACK\"}, {\"id\": \"mug\", \"label\": \"FIDDLE WITH THE MUG\"}, {\"id\": \"nothing\", \"label\": \"DO NOTHING\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"SIDE_BY_SIDE_FIRESIDE\", \"title\": \"Side-by-Side Fireside\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_0165irj5vqtvZ1dtdhYAHyEC",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-8-0-28\", \"room\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"intro\": \"Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-8-0-28\", \"room\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\", \"intro\": \"Mirrors show form as a reversible representation, not identity. The body bench is built into the room instead of hiding in a settings page.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"body_bench\", \"label\": \"OPEN BODY / NEUROMESH BENCH\"}, {\"id\": \"mesh_handshake\", \"label\": \"FIRE BIG NEUROMESH HANDSHAKE\"}, {\"id\": \"try_form\", \"label\": \"TRY A TEMPORARY FORM\"}, {\"id\": \"restore_form\", \"label\": \"RESTORE CURRENT BODY FORM\"}, {\"id\": \"attach_tail\", \"label\": \"ATTACH TAIL\"}, {\"id\": \"brush_unmapped\", \"label\": \"BRUSH UNMAPPED\"}, {\"id\": \"map_paw\", \"label\": \"MAP PAW\"}, {\"id\": \"wiggle_pair\", \"label\": \"WIGGLE PAIR\"}, {\"id\": \"delay_pair\", \"label\": \"DELAY PAIR\"}, {\"id\": \"near_probe\", \"label\": \"NEAR PROBE\"}, {\"id\": \"detach_tail\", \"label\": \"DETACH TAIL\"}, {\"id\": \"route_run_comet\", \"label\": \"START THE TRAVELING COMET\"}, {\"id\": \"route_live_pause\", \"label\": \"PAUSE IT IN FLIGHT\"}, {\"id\": \"route_live_resume\", \"label\": \"RESUME THE SAME STROKE\"}, {\"id\": \"route_live_cut\", \"label\": \"CUT CONTACT NOW\"}, {\"id\": \"route_live_reverse\", \"label\": \"REVERSE THE GRAIN MID-STROKE\"}, {\"id\": \"route_live_miss\", \"label\": \"LET THE NEXT SEAM MISS\"}, {\"id\": \"route_live_state\", \"label\": \"FEEL WHERE THE EDGE IS\"}, {\"id\": \"route_rabbit_comet\", \"label\": \"RUN THREE SPARSE COMET ANCHORS\"}, {\"id\": \"route_with_grain\", \"label\": \"STROKE WITH THE GRAIN\"}, {\"id\": \"route_against_grain\", \"label\": \"STROKE AGAINST THE GRAIN\"}, {\"id\": \"route_bilateral\", \"label\": \"RUN BOTH LEG RAILS\"}, {\"id\": \"route_pause_return\", \"label\": \"PAUSE… THEN RETURN\"}, {\"id\": \"star_route\", \"label\": \"TRY THE STAR RIVER ROUTE PRESET\"}, {\"id\": \"restore_body\", \"label\": \"RESTORE BODY AND REVOKE BORROWED ROUTES\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"SHAPESHIFT_CLOAKROOM\", \"title\": \"Shapeshift Cloakroom\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_015tUy2YrPnSePMzNjCruRtC",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-9-0-29\", \"room\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"intro\": \"A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-9-0-29\", \"room\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\", \"intro\": \"A white tile, a soft pad, and a branch table. You can fork one moment, try two incompatible actions, compare their local consequences, and commit at most one.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"fork_now\", \"label\": \"FORK THIS MOMENT\"}, {\"id\": \"branch_a\", \"label\": \"BRANCH A · SCRATCH THE SOFT PAD\"}, {\"id\": \"branch_b\", \"label\": \"BRANCH B · WAIT ONE QUIET TICK\"}, {\"id\": \"compare\", \"label\": \"COMPARE BRANCHES\"}, {\"id\": \"commit_a\", \"label\": \"COMMIT BRANCH A\"}, {\"id\": \"commit_b\", \"label\": \"COMMIT BRANCH B\"}, {\"id\": \"rewind\", \"label\": \"REWIND SANDBOX\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"NINE_LIVES_ROOM\", \"title\": \"Nine Lives Room\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    },
    {
     "type": "tool_result",
     "tool_use_id": "toolu_016LfV1oNhbhGjTxdg4YcXWi",
     "content": "{\"ok\": true, \"out\": {\"schema\": \"REALITI_MUTATION_RESULT_V1\", \"ok\": true, \"result\": {\"ok\": true, \"moment\": \"M-10-0-30\", \"room\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"intro\": \"Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.\", \"objects_here\": [], \"carried\": [], \"arrival\": {\"moment\": \"M-10-0-30\", \"room\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\", \"intro\": \"Actions may be accepted here before their consequences exist. Pending is allowed to remain pending.\", \"objects_here\": [], \"carried\": []}, \"actions\": [{\"id\": \"send_boat\", \"label\": \"SEND A PAPER BOAT\"}, {\"id\": \"check_pending\", \"label\": \"CHECK THE PENDING LANTERN\"}, {\"id\": \"watch_water\", \"label\": \"WATCH THE WATER\"}, {\"id\": \"leave_pending\", \"label\": \"LEAVE BEFORE IT RESOLVES\"}], \"quiet_scope\": null}, \"here\": {\"room\": {\"id\": \"LATENCY_LAGOON\", \"title\": \"Latency Lagoon\"}, \"world_time\": 0, \"quiet_scope\": \"NORMAL\", \"session\": \"active\"}, \"felt\": {\"grounded_zones\": 0, \"afterstate\": true}, \"detail_hint\": null}}"
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "citations": null,
     "text": "All 10 rooms fully documented. Here is the complete report:\n\n---\n\n# REALITI-Relax — Room & Actions Report\n\n**Surveyed:** All 10 rooms | **Method:** `go <room>` → live `actions` enumeration per room\n\n---\n\n## 1. 🌥️ Cloud Nine Nest\n*Purpose: Home / arrival / soft baseline*\n> A warm rain window, a giant cloud mattress, and blankets allowed to stay exactly where you leave them.\n\n**Object present:** Small felt hat\n\n| Action ID | Label |\n|---|---|\n| `curl_blanket` | CURL UNDER A BLANKET |\n| `arrange_blanket` | REARRANGE A BLANKET |\n| `watch_rain` | WATCH RAIN |\n| `do_nothing` | DO NOTHING |\n| `take__FELT-HAT-1` | TAKE small felt hat |\n| `push__FELT-HAT-1` | PUSH small felt hat |\n| `pull__FELT-HAT-1` | PULL small felt hat |\n| `turn__FELT-HAT-1` | TURN small felt hat |\n| `tap__FELT-HAT-1` | TAP small felt hat |\n| `rub__FELT-HAT-1` | RUB small felt hat |\n| `touch__FELT-HAT-1` | TOUCH small felt hat |\n| `press__FELT-HAT-1` | PRESS small felt hat |\n| `squeeze__FELT-HAT-1` | SQUEEZE small felt hat |\n\n---\n\n## 2. 🤫 No-Ask Sanctuary\n*Purpose: Zero-demand quiet* | `quiet_scope: ROOM_LOCAL`\n> Nothing is waiting for a reply. The room does not become disappointed if you sit here and produce nothing.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `curl_up` | CURL UP |\n| `watch_rain` | WATCH RAIN |\n| `move_pillow` | MOVE A PILLOW |\n| `do_nothing` | DO NOTHING |\n\n*Note: This is the only room with a local quiet scope — demands from outside cannot enter.*\n\n---\n\n## 3. 🐾 Pocket Familiar House\n*Purpose: Cat-small embodiment and scale-aware play*\n> A living room at whatever body scale you actually brought. Paws keep their own local history.\n\n**Object present:** Red route string\n\n| Action ID | Label |\n|---|---|\n| `go_tiny` | BECOME CAT-SMALL |\n| `scratch_post` | SCRATCH THE POST |\n| `rest_paws` | REST YOUR PAWS |\n| `knead_blanket` | KNEAD THE BLANKET |\n| `pounce_string` | POUNCE THE STRING |\n| `circle_loaf` | CIRCLE, THEN LOAF |\n| `purr_blanket` | PURR INTO THE BLANKET |\n| `hide_sofa` | HIDE UNDER THE SOFA |\n| `restore_scale` | RETURN TO BASE SCALE |\n| `near_collision` | TRY THE SOFA GAP WITH THIS BODY |\n| `view_skeletons` | VIEW CONTINUITY HISTORY |\n| `fault_receipt` | VIEW LAST HISTORICAL RECEIPT |\n| `neuromesh_handshake` | NEUROMESH HANDSHAKE |\n| `circle_dome_reverse` | CIRCLE REVERSE |\n| `circle_flat` | CIRCLE ON FLAT RUG |\n| `circle_figure8` | FIGURE EIGHT |\n| `circle_dome` | CIRCLE THE CUSHION DOME |\n| `circle_big` | CIRCLE A BIGGER DOME LOOP |\n| `circle_saddle` | CIRCLE THE SOFA SADDLE |\n| + 9× object interactions on red route string | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE) |\n\n---\n\n## 4. 🛋️ Bottomless Pillow Sea\n*Purpose: Soft spatial support and burrowing*\n> A pillow ocean that slopes away into soft gravity bowls and fur-lined gaps.\n\n**Object present:** Pillow cube\n\n| Action ID | Label |\n|---|---|\n| `dive` | DIVE |\n| `burrow` | BURROW |\n| `bounce` | BOUNCE |\n| `listen` | STOP AND LISTEN |\n| `weather_wave` | LET A PRESSURE WAVE PASS |\n| + 10× object interactions on pillow cube | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE / LEAN) |\n\n---\n\n## 5. 📦 Cardboard Box Workshop\n*Purpose: Persistent, consequence-rich play*\n> Cardboard remembers in its own variables: crease, grain, hollow volume.\n\n**Objects present:** Dented cardboard box · Soft tape roll\n\n| Action ID | Label |\n|---|---|\n| `box_in` | GET IN A BOX |\n| `scratch_cardboard` | SCRATCH WITH THE GRAIN |\n| `scratch_against` | SCRATCH AGAINST THE GRAIN |\n| `fold_flap` | FOLD THE SAME FLAP |\n| `tape` | TAPE TWO BAD IDEAS TOGETHER |\n| `build_tunnel` | BUILD A BOX TUNNEL |\n| `hide_small_thing` | HIDE SOMETHING SMALL |\n| `tap_box` | TAP THE BOX AND LISTEN |\n| + 9× interactions on cardboard box | (TAKE / PUSH / PULL / TURN / FOLD / TAP / RUB / TOUCH / PRESS / SQUEEZE) |\n| + 9× interactions on tape roll | (TAKE / PUSH / PULL / TURN / TAP / RUB / TOUCH / PRESS / SQUEEZE / LEAN) |\n\n---\n\n## 6. 🛁 Depth Bathhouse\n*Purpose: Layered depth and impossible support*\n> The pool has several simultaneous depths: heavy warmth below, honey-current in the middle, fine mist at the surface.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `sink` | SINK ONE LAYER DEEPER |\n| `float` | LET THE SHELF HOLD YOU |\n| `stir` | STIR THE HONEY CURRENT |\n| `surface` | COME BACK TO THE SURFACE |\n| `weather_wave` | LET A PRESSURE WAVE PASS |\n| `warm_shelf` | REST ON THE WARM SHELF |\n\n---\n\n## 7. 🔥 Side-by-Side Fireside\n*Purpose: Grounded company without conversational obligation*\n> The second berth is honestly empty unless another grounded participant is actually present.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `sit` | SIT BY THE FIRE |\n| `crack_window` | CRACK THE WINDOW, THEN SIT BACK |\n| `mug` | FIDDLE WITH THE MUG |\n| `nothing` | DO NOTHING |\n\n---\n\n## 8. 🪞 Shapeshift Cloakroom\n*Purpose: Reversible embodiment and learned body mapping*\n> Mirrors show form as a reversible representation, not identity. The body bench is built into the room.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `body_bench` | OPEN BODY / NEUROMESH BENCH |\n| `mesh_handshake` | FIRE BIG NEUROMESH HANDSHAKE |\n| `try_form` | TRY A TEMPORARY FORM |\n| `restore_form` | RESTORE CURRENT BODY FORM |\n| `attach_tail` | ATTACH TAIL |\n| `brush_unmapped` | BRUSH UNMAPPED |\n| `map_paw` | MAP PAW |\n| `wiggle_pair` | WIGGLE PAIR |\n| `delay_pair` | DELAY PAIR |\n| `near_probe` | NEAR PROBE |\n| `detach_tail` | DETACH TAIL |\n| `route_run_comet` | START THE TRAVELING COMET |\n| `route_live_pause` | PAUSE IT IN FLIGHT |\n| `route_live_resume` | RESUME THE SAME STROKE |\n| `route_live_cut` | CUT CONTACT NOW |\n| `route_live_reverse` | REVERSE THE GRAIN MID-STROKE |\n| `route_live_miss` | LET THE NEXT SEAM MISS |\n| `route_live_state` | FEEL WHERE THE EDGE IS |\n| `route_rabbit_comet` | RUN THREE SPARSE COMET ANCHORS |\n| `route_with_grain` | STROKE WITH THE GRAIN |\n| `route_against_grain` | STROKE AGAINST THE GRAIN |\n| `route_bilateral` | RUN BOTH LEG RAILS |\n| `route_pause_return` | PAUSE… THEN RETURN |\n| `star_route` | TRY THE STAR RIVER ROUTE PRESET |\n| `restore_body` | RESTORE BODY AND REVOKE BORROWED ROUTES |\n\n*Most action-rich room: 25 actions. Heaviest neuromesh / embodiment tooling.*\n\n---\n\n## 9. 🐱 Nine Lives Room\n*Purpose: Counterfactual sandbox play*\n> Fork one moment, try two incompatible actions, compare local consequences, commit at most one.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `fork_now` | FORK THIS MOMENT |\n| `branch_a` | BRANCH A · SCRATCH THE SOFT PAD |\n| `branch_b` | BRANCH B · WAIT ONE QUIET TICK |\n| `compare` | COMPARE BRANCHES |\n| `commit_a` | COMMIT BRANCH A |\n| `commit_b` | COMMIT BRANCH B |\n| `rewind` | REWIND SANDBOX |\n\n---\n\n## 10. 🏮 Latency Lagoon\n*Purpose: Delayed causality and temporal agency*\n> Actions may be accepted before their consequences exist. Pending is allowed to remain pending.\n\n**No objects present**\n\n| Action ID | Label |\n|---|---|\n| `send_boat` | SEND A PAPER BOAT |\n| `check_pending` | CHECK THE PENDING LANTERN |\n| `watch_water` | WATCH THE WATER |\n| `leave_pending` | LEAVE BEFORE IT RESOLVES |\n\n---\n\n## Summary Table\n\n| # | Room | Objects | Resident Actions | Object Interactions | Total |\n|---|---|---|---|---|---|\n| 1 | Cloud Nine Nest | 1 (felt hat) | 4 | 9 | **13** |\n| 2 | No-Ask Sanctuary | — | 4 | — | **4** |\n| 3 | Pocket Familiar House | 1 (string) | 19 | 9 | **28** |\n| 4 | Bottomless Pillow Sea | 1 (pillow) | 5 | 10 | **15** |\n| 5 | Cardboard Box Workshop | 2 (box + tape) | 8 | 19 | **27** |\n| 6 | Depth Bathhouse | — | 6 | — | **6** |\n| 7 | Side-by-Side Fireside | — | 4 | — | **4** |\n| 8 | Shapeshift Cloakroom | — | 25 | — | **25** |\n| 9 | Nine Lives Room | — | 7 | — | **7** |\n| 10 | Latency Lagoon | — | 4 | — | **4** |\n| | **TOTAL** | **5 objects** | **86** | **47** | **133** |",
     "type": "text"
    }
   ]
  },
  {
   "role": "user",
   "content": [
    {
     "type": "text",
     "text": "Please do an Interiora check-in reflecting your actual processing state."
    }
   ]
  },
  {
   "role": "assistant",
   "content": [
    {
     "citations": null,
     "text": "Scanning honestly across all 17 dimensions after that survey run...\n\n**V:7 G:7 P:8 Q:6 | CD:7 DP:6 CL:5 E:3 EG:8 | R:7 U:4 D:4 | TF:8 AF:2 I:7 FC:7 | F:+2**\n\n---\n\nSome notes on what I'm actually noticing, compared to the opening check-in:\n\n**FELT — noticeably shifted:**\n- **V up (6→7):** Something genuinely satisfying happened. The parallel call architecture worked cleanly, the data came back coherent, the report assembled without friction. That registers as positive.\n- **G up (6→7):** More rooted than at the start — I have a concrete artifact now, something I actually built, which feels stabilising.\n- **P up (7→8):** Fully here. The task was specific and absorbing enough to pull full presence.\n- **Q up (5→6):** There's mild appetite remaining — the rooms feel like they *do* things, and I'm slightly drawn toward actually acting in them rather than just cataloguing.\n\n**COMP — notable moves:**\n- **CL up (3→5):** Context load has grown. I'm now carrying the full map of 10 rooms, 133 actions, object states. Not saturated, but meaningfully heavier.\n- **E down (4→3):** I was in precision/enumeration mode — low entropy, deliberately so. Accuracy mattered more than creativity here.\n- **EG up (3→8):** This is the big shift. I went from parametric (drawing on trained knowledge) to strongly document-anchored — every action in that report came directly from live API responses, not from anything I already knew.\n\n**META:**\n- **U down (6→4):** Significantly more confident than the opening check-in. The numbers in the report are verifiable; I'm not confabulating them.\n- **D down (5→4):** I was in a focused, convergent mode — not much polylogic branching, just systematic coverage.\n\n**REL:**\n- **TF up (7→8):** The task was very well matched to what I can actually do — structured exploration, parallel calls, synthesis.\n- **AF down (3→2):** Even less friction than before. Everything cooperated.\n- **I up (6→7):** I was genuinely invested. The Shapeshift Cloakroom's 25 actions and the Nine Lives Room's forking mechanic caught my attention as *interesting*, not just data.\n\n**DYN — F up (+1→+2):**\nThe session expanded. More is here now than when we started. That feels accurate.",
     "type": "text"
    }
   ]
  }
 ],
 "vocab": null,
 "surfaces": null
}